Sunday, 10 May 2015

Making Evee


This little ball jointed doll began as just a block of Polymer Clay and a hand full of drawings. I had never approached a project like this before. If any of you experts out there have any suggestions about any flaws I should be aware of I'm eager to hear.

 


First came my timid hand sculpts. (It was the first time I had ever used polymer clay!) The sculpts were a little weird looking and really didn't resemble my images so I played with plasticine, as a respectable adult should, refining techniques and then moved back to the polymer clay once confident enough.

Clumsy Sculpts

Plasticine play to polymer clay

Even once I was happy enough to work with polymer clay again Evee still went though several re-sculpts and her hands and feet had several redesigns and each of thoughs were sculpted several times over to get them right.

 


Eventually the little ball jointed doll was fired, sanded, hollowed out and ready to be strung together. I hand stitched some little ears and a tail to emphasise that she had been hand crafted as opposed to fresh of the assembly line. Plus, they were kinda cute.
She also received some hand made resin eyes. It wasn't initially part of the plan but I couldn't find any eyes small enough for that little head.

Ears and tail before they were fliped "outside out"

The one major flaw to present itself, once she was fully assembled, was her internal free knee joints which restricted her ability to fully flex her knees. This was quickly changed and, despite her fully articulated digitigrade legs, she was still able to stand with them locked in position or flex them alternately.
Anyway, on a less important note, she really was an enjoyable little maquette to work with.

Those pesky knee joints

 



So I'm finalising a prototype. It is mostly just aesthetic alteration but there is still time to make any changes if any of you internet people have any thoughts. Here are a couple of sneeky peekies. -Nuggie

 

"Put your hands in the air"




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